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July 24th, 2011


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02:54 pm - Post on writing
This is a post about the creative writing process; I've been getting requests on and off these past few years since I started writing stories again. Feel free to ignore it since it's kinda long.

(I've used Tokyo Demons for a lot of my examples here (especially in the characters section), since that's the only original project I've released recently. You'll see a little referencing to my fanfiction as well. I needed examples, dammit, so stop laughing.)

Setting:

Depending on whether or not this is important to your story, setting can provide a really good tone shortcut. Think of places that leave you with a strong impression, preferably one that’s universal (in other words, your local library may make you nauseous because you got sick there once, but most people won’t share that sentiment). Some of these are already pretty common: the claustrophobia of an elevator or the isolation of a deserted island, for example. But there are a lot of other settings that are less cliché: like a sense of anonymity on a subway car or the anxiety in a waiting room. The controlled privacy and intimacy of a parked car is why so many people use it as a make-out space
*cough*—it’s also a great setting for intimate conversations or serious arguments (you’ll see these in movies a lot). I’ve always found public bathrooms, even really clean ones, creepy and cold, which inspired this. When you use your setting wisely, you give your reader a background sentiment, which means you don’t need the characters’ actions and dialogue to convey the tone all by themselves.

But no matter what, you should always describe your setting at least a little to give your scene context--that's a basic necessity. If it's a familiar, uniform sort of place (like a sidewalk), you can simply mention it and perhaps reference it once or twice in the scene ("She couldn't look him in the eye, so she instead stared at the cracks in the sidewalk.") If it's a less common setting, try and give it a few intro sentences:


Example: It was a bit dim in the church; much of the light that filtered in took on the colors of stained class, sending patterns of light across the wooden floors. The walls were stone but the rows of pews were wood, and they led to a simple altar at the front of the large room. A Western man in black mopped the floor in front of the altar. He hummed to himself while swaying rhythmically. His light-colored hair was flattened against his head by a pair of giant headphones wired to a music player on his hip.

Perspective/point of view (POV):

This is what I consider one of the hardest aspects of storytelling, and I still struggle with it myself, so keep in mind my shortcuts work most of the time--but not always. I don't have a lot of formal training in English, so take my advice with a grain of salt.

But to simplify: you need to
pick one perspective and then stick to it. Hard. Third-person limited perspective? Then you can have your main character's inner thoughts and opinions, but no one else's.

Acceptable: She didn't know what to think. He stood at the crosswalk, head down.
Unacceptable: She didn't know what to think. He stood at the crosswalk, not sure of what to tell her.
Usually okay: She didn't know what to think. He stood at the crosswalk, defeated.

Always okay: She didn't know what to think. He stood at the crosswalk, visibly defeated.
Grey area: She didn't know what to think. He stood at the crosswalk, flustered.

(Hint: You can both feel flustered and look flustered.)

And even though third-person limited perspective isn't the very limited first-person perspective, keep in mind that you're still writing through someone's point of view. Don't sound too much like an outside observer when talking about your lead with the perspective:

Good: She walked down the street. Where should I go now? she thought.
Bad: The woman walked down the street. Where should I go now? she thought.

If you're having trouble with POV, I suggest sticking to first-person narration to get your feet wet ("I walked down the street"). Since that forces you to BE the hero, it's easier to understand how the perspective is limited...by your imaginary eyes.


Example:

I could see Endymion's legs try to buckle, but the grip Malachite had on him was so strong *I* could see the general's white knuckles. The general slowly walked Endymion up the room, through the king and queen and right up to Mother's throne. The prince, with a bit of help, bowed.

Showing vs telling:

I was recently exposed to
this piece by Chuck Palahniuk, which is a great way to practice "show, don't tell" when you're writing. But I don't think that style is appropriate for all types of stories. A story that's supposed to be lush, tangible, emotional--yes. Be sure to "show" rather than "tell" in character pieces, tear-jerkers, erotica, etc.

But in plot-heavy and/or adventure stories, sometimes description takes up too much time. Here's an example:

Show: He whipped to her. His eyes were wide, his hands shook, and sweat stood out in little beads along his forehead. "Bees!" he cried as he threw himself at her. His heavyset body slammed into her with the force of a truck, knocking her to the floor as a swarm of killer insects roared like a uniform monster over them.

Tell: He whipped to her. "Bees!" he cried as he threw himself at her. He knocked her to the floor mere moments before a massive, angry swarm roared over them.

The first one might sound better, especially if this is the first appearance of the killer bees and it's supposed to be painstaking and dramatic (almost like it's happening in slow-motion). But what if this is the ninth time they've faced the swarm? You can justify the second version because the reader probably just wants you to get to the point--did they get stung, and if not, how did they avoid it because THAT'S SO MANY BEES.

And there's nothing saying you can't show AND tell, which can help you make a point and then drive it home:


Example
:

All manners and etiquette were thrown to the wind as the princess' mind whirled with panic. She got to her knees and grabbed fistfuls of her mother's skirts.

But don't forget that "show" doesn't necessarily mean "take forever to describe something." You can still "show" while speeding toward your point:

Succinct show:
He whipped to her, red veins popping out against the whites of his wide eyes. "Bees!" he cried as he threw himself at her. His sweat-soaked body slammed her into the floor as a swarm of killer insects roared over them.

That leads into my next point...

Less is more:

This is the classic writing advice I subscribe to more than anything--not that figuratively "less is more," but that you should try to be succinct. There's always a shorter way of writing things, even when you're including a super detailed description:

Long version: His legs, shaking underneath him, could barely hold up his weight. He gripped her arm, his fingers digging into her flesh so fiercely that he felt bruises forming beneath his fingers.

Succinct version: His legs were jelly beneath him. He clutched at her arm with a bruising grip.

If that second paragraph is a little too short for you, you can find a halfway point:


Succinct but lush: His legs were jelly beneath him. He clutched her arm like a drowning man, skin splitting beneath his fingernails.

Being succinct is really hard--most "paring down" happens in the editorial stage. It's a skill that you have to develop over the course of lots of writing before it starts to come naturally. Until then: edit edit edit EDIT EDIT EDIT.

Dialogue:

I’ve written on dialogue in manga before, and a lot of those rules still apply. But the two biggest points to remember are: 1.) not everyone speaks in exactly the same way but also 2.) most people don’t speak all that differently, either. Unless you’re talking about people on the extreme edges of the social spectrum, like a street punk vs a king, the differences in dialogue between people is usually subtle. People who are supposed to be speaking formally USE CONTRACTIONS. Not as often as people who are speaking slang, but they still use them. Look, even a really polite person isn’t going to say “I do not want to do that.” They say “I don’t want to do that.” They DON’T say “I don’t wanna do that.” That would be your slangy character. Do you see the difference? It’s subtle. Slurred but common expressions (like “wanna” and “gonna”), cursing, and vocabulary are the easiest ways to vary up dialogue between characters with different speech patterns. Once you get a little more experienced, differences in grammar and word choice can also differentiate characters from one another. But really, don’t try too hard to make your character speech patterns distinctive unless you know what you’re doing, because formal people NOT USING CONTRACTIONS EVER and slangy people having really elaborate (and sometimes inconsistent) accents are obvious marks of an amateur. And yes, I did it when I was younger, too.

Distinctive characters:

I think the best method for creating a cast of distinctive characters boils down to one thing: moral codes. Each character should have a list of “wills,” “won’ts” and “mights.” Extreme ends of the spectrum include a character who will do everything for everyone and is all things to all people vs a character who’s pure evil and only does thing for self-gain and the pain of others. In general, don’t use those archetypes unless you're writing a morality play or a comedy. But every character should have a moral code somewhere between the extremes that drives most of her conduct. Is this person nice, but only when it’s easy? What about someone who's really rude, but only because she believes in honesty above all things? What about a “lawful evil” person, who’s driven entirely but self-gain but will only go as far as she can manipulate the system? There’s a reason D&D makes you pick an alignment during character creation: it’s the core of a character. It’s okay to have grey area, aka the “mights,” because that means the character will eventually have to deliberate and make a choice about something--which is usually a good place for character and/or plot development. Just don’t leave the grey area too big AND make sure the moral codes differ, because otherwise you get crappy soap opera stuff. I tried watching The Tudors a few years ago, and after it became clear that every character was driven by the desire for money, sex, and power, I stopped watching. Why bother? Every character acts the exact same way as she strives for the most money, sex, and power.

Other than the moral code, two other big areas of character creation are “general personality type” and “how she reacts under stress.” I’ll use Tokyo Demons as an example, since the cast is humongous and we had to get pretty distinctive:

Sachi: friendly and talkative; gets quiet and/or scared, but never cries

Kiyoshi: nice, simplistic, not much of a talker; cries

Kadoyuki: soft-spoken and evasive; panic attacks (crying, shaking, vomiting)

Then, after that, try and think of the one trait that best describes the summation of everything you’ve put together (a sort of "shortcut description"). Then you can do the more superficial stuff: what a character looks like, likes and dislikes, etc. If you're lucky enough to be working with a good artist, your characters get more dynamic through further interpretation. Of course, most people don't only create Japanese schoolboys who look very similar.



Name: Sachi Ishida
Age: 16
Likes: Urban teenage hang-outs: arcades, karaoke, etc.
Dislikes: Insects, having to wear his glasses
Description: Sachi is a chatterbox, but he’s also kind and honest, which becomes invaluable when the chips are down. He’s always been drawn to shy classmates and actively pursues them; their negative reactions to him makes him reconsider his tactic of "talking makes everything better," since he learns (the hard way) that introverts need a lot of space. Empathetic but naive.

"Shortcut" defining trait: Kindness
Name: Kiyoshi Honda
Age: 16
Likes: Sports, TV variety programs, and junk food
Dislikes: Needles and haircuts
Description: Kiyoshi is a slightly dim teenager who’s been in love with a very normal girl named Mai since junior high. Despite his athletic nature, he eats complete crap, but it fortunately doesn't slow him down. He gave up archery (against everyone’s wishes) once he entered high school in order to purse soccer. He has an uncanny knowledge of television dramas, since his late mother used to force him to be her "watching buddy" because of her exaggerated emotional response to them.

"Shortcut" defining trait: Innocence
Name: Kadoyuki Yoshimoto
Age: 15
Likes: Mystery novels, sweets
Dislikes: Gym class

Description: Kadoyuki has a long and troubled past with his abusive family; if he’s found a coping mechanism, it doesn’t seem to be helping. Intelligent but nervous, Kadoyuki is used to fending for himself, but his terrible circumstances force him into adulthood and self-reliance well before his time.

"Shortcut" defining trait: Growth

Don't be lazy when creating characters; if you only go through the easier steps, such as describing the character in one simplified trait, you run the risk of ending up with a cliché. “Kindness” isn’t enough to define a character--but someone who's kind and follows the moral code of “treat others as you want to be treated” even if that means hurting her own self-interest? That's kindness with a little depth. If you switch that moral code to “kind because she has an ego and wants other people to love her, but she’ll stop the minute it gets in the way of her popularity”? That’s kindness with a catch.

Good luck. I may update this post over time.

© Lianne Sentar, July 2011






(11 comments | Leave a comment)

Comments:


[User Picture]
From:renrieant
Date:July 25th, 2011 01:02 am (UTC)

Thanks a lot!

(Link)
Thank you so much for this write up, Lianne! I will definitely be keeping these things in mind as I write. Though it is difficult because in one story I've been working on, I made the mistake of alternating POV. I can't really change it because I purposefully established the narrator as omniscient, but it is difficult. It's difficult to keep up with everyone's character and the writing direction is more likely to end up in a mess. It's also difficult to gauge when I'm giving one character more attention than the other. Do you have any advice for alternating POV stories?
And also, after writing/editing a chapter and reading the finished product, have you ever felt immediately proud of it? I'm just curious because I never have. In some cases, I will come back in a year and reread something I've written and be rather proud of it, but I am never proud when it is fresh out the oven. I always find something to sulk and whine about. Is that a common writer's thing or do I just suck?
Other than that, thanks so much! I really enjoyed reading it!
[User Picture]
From:liannesentar
Date:July 25th, 2011 02:22 am (UTC)

Re: Thanks a lot!

(Link)
There's nothing wrong with alternating POV. A hard and fast rule that works 90% of the time: stick to ONE perspective per scene. That keeps things from getting messy.

However...if you're omniscient, like you said, and you're in everyone's head at the same time, things can get difficult to control. You have to keep a tight grip on the balance. You'll probably find yourself focusing on some characters more than others - that's what separates a main character from a side character, after all - but if you find yourself leaning toward a particular character's perspective so hard that you're artificially blocking the perspective of the other lead(s), you may want to consider alternating third-person limited perspective w/one perspective per scene.

And also, after writing/editing a chapter and reading the finished product, have you ever felt immediately proud of it? I'm just curious because I never have ... I am never proud when it is fresh out the oven. I always find something to sulk and whine about.

I think there's a fine line to walk between being critical of your own work and allowing yourself to succumb to creative angst. A piece of writing ALWAYS needs a few edits, so if you think it's brilliant the minute you've typed it out, you're probably wrong - go back and edit, dammit, even if it's just for typos and word choice. So it's natural (and healthy) to find immediate problems with something "fresh out of the oven."

However, you also need to focus on the positives of your work - if you only see the negatives, you'll constantly be tearing up your work in angst and you won't be able to stay on any kind of a schedule, which is particularly awful if you're a professional (one of the major problems with MegaTokyo back in the day). Do your best, get some feedback, and then develop a thick enough skin to take that feedback seriously. That's the most efficient way to improve, I think. It might mean you'll publish/release some work that you'll later consider terrible, but if it was the best you could do at the time, it was the best you could do.

I started writing very publicly as a teenager, and I think I got popular in certain circles way too fast. All the positive feedback gave me an inflated ego, so I had no idea how to judge my work critically, and I was pigheaded about certain writing techniques while being selective in listening to suggestions. As a result, I was churning out a lot of crap and I had no idea how flawed it was. I still laugh at my own jokes too much. So never underestimate being critical of yourself, either.

In short: find a balance between filling your room with crumpled, tear-stained paper and laughing maniacally while bathing in your own brilliant work. Neither is healthy.
[User Picture]
From:renrieant
Date:July 25th, 2011 02:34 am (UTC)

Re: Thanks a lot!

(Link)
Good advice indeed. Thanks, Lianne. I'm off to do some writing!

Lauren
[User Picture]
From:renrieant
Date:July 28th, 2011 06:18 am (UTC)

Re: Thanks a lot!

(Link)
Hey, sorry to bother you, but I have one more question. I'm curious about specific methods of editing a story to get out all of the useless trite. Also, do you use outlines before you write your stories or is it all worked out in your head? I guess I'm just looking a for a few organizational skills. Everything feels like it's all over the place. Do you use any specific methods/exercises for preparing a chapter/story (outlines/character interviews/etc)? What about editing? Thanks.

Lauren
[User Picture]
From:liannesentar
Date:July 28th, 2011 08:40 pm (UTC)

Re: Thanks a lot!

(Link)
Crap, I wrote a long reply to this and it got eaten by the Internet. Livejournal's been really weird the past few days. Will respond again soon.
[User Picture]
From:liannesentar
Date:July 28th, 2011 11:08 pm (UTC)

Re: Thanks a lot!

(Link)
I think outlines are really important. I like to write out a general outline for a story and then fill in details in my head while walking to work, chilling on the subway, etc. You need to have the general purpose of your story and hopefully a vague series of events before you start, otherwise you're going to write yourself into a lot of corners. You can modify your plan as you go, obviously, but having that initial purpose and framework will give you structure, which will make it easier to deviate later and NOT have a story that flounders for meaning.

About half the time, I write an entire story around a key scene. For example, since I spent a lot of my adult life living with a large family, for years the only real privacy I had was inside my car - thus I had a lot of private conversations, uninterrupted daydreams, and epiphanies in that place. As a result I find the inside of a car to be a comfortable, intimate place. Someone was talking to me about Kyouya x Tamaki a few years ago, and for some reason an image of them having an intense moment inside a car popped into my head. I did the Ouran fanfic because I wanted a vehicle (sorry, pun) for that scene. I wrote an entire book as a teenager around a scene in my head I really liked: someone finally understanding a long-secret prophecy as it's hurtling, deadly, right for him (which sounds silly now). It doesn't matter how your creative gears start moving - what's important is that you organize a plan for making your ideas work as a unit with a beginning, middle, and end.

Editing is a little harder to describe - it's one of those things you just get better at over time. Fix typos and error first, obviously. If there's a section of your writing that deviates from your point, remove it; if your point isn't clear enough, add a section that will clarify. If a section or even sentence is too long-winded, see if you can write a more succinct version. Add a little imagery if your descriptions or tone aren't rich enough. Carefully study your dialogue - maybe you can make it more realistic, catchy, or memorable. You can put in some humor if the work is boring (adding jokes during the editorial stage is official Sleep is for the Weak policy). If the flow of your prose doesn't seem right, you can add or subtract dialogue, little character gestures, or extra descriptions of the setting to adjust the "timing" of your storytelling.

Does that help?
[User Picture]
From:renrieant
Date:July 28th, 2011 11:55 pm (UTC)

Re: Thanks a lot!

(Link)
This is very helpful. I have an initial scene, but I suppose my main issue is writing everything AROUND that initial scene XD I always want to write THAT scene so badly that I have little interest for the other scenes... A little outlining and planning should help to create more interest and structure I suppose. Thanks also for the tips on editing. I will definitely keep them in mind. Over the past day or so, I've taken to writing with a notebook and pen first and then transferring that to a computer and somehow, it seemed to help my editing process a lot though I'm not sure why... Anyway, thanks again for the helpful hints. ^^
[User Picture]
From:liannesentar
Date:July 29th, 2011 01:22 am (UTC)

Re: Thanks a lot!

(Link)
When I was younger, I used to write the cool scenes first and try to string them together later...but that rarely works, since you lose the drive to write "the boring parts" and when a story comes together, the "cool scene" usually has to be modified after the fact to make it fit with the rest of the story. Instead, see if you can use that desire to write the cool stuff fuel you in the beginning, to write your way TOWARD something you really want.

A lot of people start with pen-and-paper before moving to the computer. I usually do my outlines on paper first, too. When I was a kid, I LOVED story webs, and those are much easier to sketch out by hand. As for editing, there are few things more poignant than red pen marking up a text. (But I do most of my editing on the computer to save time these days, since I had to get used to it while editing professionally.)
[User Picture]
From:renrieant
Date:July 29th, 2011 09:39 pm (UTC)

Re: Thanks a lot!

(Link)
Yeah, lol. I figured if I just wrote the scenes I wanted to write, I might abandon the rest. I'll be strong! X.x I just seem to have been stuck in a writer's block for the past 4 years. When I was a teenager, the stuff basically just spilled out of my brain, but as I grew older it's as if... I had the ideas, but I could not for the life of me translate anything onto paper. And when I do, most of the time I feel like it's just crap -_-' I'd hate to think writing was just a faze for me. I mean, I kind of built the prototype of my future around it. As a professional author with deadlines, what do you do when you have writer's block?

I do most editing on the computer as well. I think it's just a habit I picked up from going to school for journalism/interning. But somehow, it's much easier for me to conk out a news based article on a keyboard than creative writing. It just seems like a pen is the best way.

I've never heard of story webs. Maybe I've forgotten about them since being a kid. I may google them. Thanks.
[User Picture]
From:liannesentar
Date:August 1st, 2011 02:15 am (UTC)

Re: Thanks a lot!

(Link)
Cool, you went to school for journalism. So you're used to writing non-fiction. You're right in that it's a very different skill with different comfort techniques, though.

As a professional author with deadlines, what do you do when you have writer's block?

I write anyway, even if it's crap. I have to. But there are usually two things that get my creative juices flowing in cases like this:

1.) Force myself to sit down and write for several hours in a row...I'll eventually loosen up and get into it, and then the writing will smooth out. Then I go back and edit the uninspired crap in the beginning.

2.) Take a break to read a really good example of whatever I'm working on - for example, if I'm working on a manga script, I go read some of the best manga scripts I know of. Even better is reading an old script I did myself but which I consider to be some of my better work. Surrounding myself with good examples of what I should be doing inspires me, especially if it's something I already did so I KNOW it's in reach, heh. Good work helps me focus on good techniques, which inspires me to create myself so I can apply similar good techniques. I only became a writer because I loved reading so much.

I know some people recommend taking a break from your work to do something else if you're uninspired, but I rarely do that - I just end up making excuses to stay away, since I left on bad terms. Nine times out of ten I just sit down and force myself to get involved, either through writing (badly) or reading good examples, and my writer's block usually melts away as I push through. It gets a LOT more done, which is a necessity when I have a professional deadline.
[User Picture]
From:sekitx2
Date:February 7th, 2012 01:15 am (UTC)
(Link)
Hello. Many years ago, we used to e-mail a bit... from your Sailor Moon fanfics. Lost contact sometime after you put out Rain... stumbled across one of your webpages being linked to from a Sailor Moon wiki today and came to your LJ. Glad to see you haven't stopped writing and been working in the anime field.

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